Deep Learning in Spielen und Animationen: Prinzipien und Anwendungen
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It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text.
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EAN:9781032126098
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UPC:9781032126098
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ISBN:9781032126098
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Book Title:Deep Learning in Gaming and Animations: Principles
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Item Height:1.1 cm
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Item Length:23.4 cm
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Item Weight:0.33 kg
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Item Width:15.6 cm
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Publication Year:2021
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Type:Textbook
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Format:Hardcover
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Language:English
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Subject Area:Mathematics
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Publication Name:Deep Learning in Gaming and Animations
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Author:Deevyankar Agarwal, Moolchand Sharma, Vikas Chaudhary, Prerna Sharma
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Publisher:CRC Press LLC
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Subject:General
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Number of Pages:156 Pages
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Economy Shipping from outside:SpeedPAK Economy 3,08 EUR - Lieferung zwischen 30. December 2024 und 13. January 2025 (bei heutigem Zahlungseingang)
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Versand nach:USA, Kanada, Großbritannien, Deutschland, Frankreich, Australien, Neuseeland, Singapur
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Versand ausgeschlossen:Alaska/Hawaii , Indonesien , Malaysia , Thailand , Guyana , Algerien , Angola , Kongo, Demokratische Republik , Kongo, Republik , Ghana , ... und weitere